About me
Name: Lev Yakovlev
My usual role in production: Technical Game Designer, Narrative Designer
My experience in the industy: Community Management, Business Development, Game Jams
Favorite videogame: Pathfinder: Kingmaker
I am a new face in this industry and only worked for a year.
However, over the course of that quite an eventful year,
I was able to gain tremendous experience in writing for games,
community management and even business development.
As a game designer, I have a passion for making systems-heavy games,
and I have been running multiple TTRPG campaigns for the last three years
to prepare myself for making a proper CRPG one day!
My games
- Conceptualized core loop of the game.
- Wrote NPC dialogue and ensured that the player had an equal amount of correct and incorrect clues.
- Balanced the key puzzle to be challenging regarding navigation.
- Wrote dialogue text inspired by 90s action movies.
- Designed a mechanic that became the USP of the project.
- Pitched the game to publishers and collected feedback, which the team later implemented.
- Wrote item descriptions and unit flavor text. Ensured they play off each other.
- Designed quests and implemented them into the game.
- Coordinated community Discord.
- Designed a world map, ensuring all biomes offer unique challenges.
- Outlined the fabulaic structure of the story, ensuring that the narrative flow overlaps with worldbuilding.
- Pitched ideas for puzzles and artifacts.
- Designed narrative to instruct the player within the logic of the game world.
- Wrote comedic lines that engaged the player and contributed to worldbuilding
- Communicated with programmer and sound designer to ensure a singular vision of the game.
- Voice acted as the character that instructs the player.
Community Manager Experience
- Organized in-person and online meetup events for gamedevs.
- Hosted Steam key giveaways.
- Published multimedia content to create hype around the Mobidictum brand.
More example of my work
My contact info